How to make comics

From Crossing the Sacred Sea [Cruzando el mar sagrado], 13th edition, by Nathan A. Strait

  1. (2017) The best we could do: an illustrated memoir [i]
  2. (2017) This is how we do it: one day in the lives of seven kids from around the world [i]
  3. (2017) Heretics!: the wondrous (and dangerous) beginnings of modern philosophy [i]
  4. (2016) Telling stories about dynamic networks with graph comics [d] [u]
  5. (2016) Chaos debout à Kinshasa [i]
  6. (2016) Cultures of comics work [i] [d]
  7. (2016) Disaster drawn: visual witness, comics, and documentary form [i]
  8. (2016) How comic books travel: brick-and-mortar stores, digital networks, and global flows [i]
  9. (2016) The setup: Jason Shiga [on making comics] [u]
  10. (2015) Fatherland: a family history [i]
  11. (2015) Action starring narratives and events: structure and inference in visual narrative comprehension [d]
  12. (2015) Creating comics as journalism, memoir and nonfiction [i]
  13. (2015) Are science comics a good medium for science communication?: the case for public learning of nanotechnology [d]
  14. (2015) Documentary comics: graphic truth-telling in a skeptical age [i] [d]
  15. (2015) Storyboarding: a critical history [i] [d]
  16. (2015) Unflattening [i]
  17. (2015) The other kind of funnies: comics in technical communication [i]
  18. (2015) Data comics: sequential art for data-driven storytelling [u]
  19. (2014) The way to go: moving by sea, land, and air [i]
  20. (2014) Madame Livingstone: Congo, la Grande Guerre [i]
  21. (2014) Before we eat: from farm to table [i]
  22. (2014) Kids are weird: and other observations from parenthood [i]
  23. (2014/2016) Panther [i]
  24. (2014) Put your body on the line: autobiographical comics, empathy and plurivocality [i]
  25. (2014) Beyond graphic novels: illustrated scholarly discourse and the history of educational comics [d]
  26. (2014) Humanising illness: presenting health information in educational comics [p] [d]
  27. (2014/2015) Just so happens [i]
  28. (2014) Chop, sizzle, wow: 50 step-by-step kitchen adventures [i]
  29. (2014) Creating a Haida manga: the formline of social responsibility in Red [d]
  30. (2014) Caricaturistes: fantassins de la démocratie [o]
  31. (2013) How to fail at almost everything and still win big: kind of the story of my life [i]
  32. (2013) Prediction, events, and the advantage of agents: the processing of semantic roles in visual narrative [d]
  33. (2013) Visual narrative structure [d]
  34. (2013) The visual language of comics: introduction to the structure and cognition of sequential images [i]
  35. (2013) An illustrated journey: inspiration from the private art journals of traveling artists, illustrators and designers [i]
  36. (2013) Dune zine and the drawing jam at Café Racer [u]
  37. (2013) Just write [u]
  38. (2013) Relish: my life in the kitchen [i]
  39. (2013) The impact of subtitles on comprehension of narrative film [d]
  40. (2013) Building imaginary worlds: the theory and history of subcreation [i]
  41. (2012) Amazon: you decide how to survive! [i]
  42. (2012) A drawing of the world: documentary and comic book [u]
  43. (2012) Framing attention in Japanese and American comics: cross-cultural differences in attentional structure [d]
  44. (2012) Philosophy in children's literature [i]
  45. (2012) Perceiving event dynamics and parsing Hollywood films [d]
  46. (2012) The Nao of Brown [i]
  47. (2012) Economix: how our economy works (and doesn't work) in words and pictures [i]
  48. (2012) El humor gráfico y la educación de la mirada ambiental [d]
  49. (2012) Mapping Chris Van Allsburg's The mysteries of Harris Burdick [i]
  50. (2012) Grant Snider, remarkable cartoonist, and future orthodontist [u]
  51. (2012) Exploiting the e-serialization of nano-fiction to enhance undergraduate health and safety lectures: a back to the future perspective [d]
  52. (2012) How to see a world in a grain of sand: transmedia production bibles as middle-state forms [u]
  53. (2012) Expanding the comics canvas: GPS comics [i] [d]
  54. (2012) A window on reality: perceiving edited moving images [d]
  55. (2012/2014) Climate changed: a personal journey through the science [i]
  56. (2012) Perception while watching movies: effects of physical screen size and scene type [d]
  57. (2012) Making comics is really unhealthy [u]
  58. (2011) The calling card script: a writer's toolbox for stage, screen and radio [i]
  59. (2011) Evan Dorkin: cartoonist survey \#246 [u]
  60. (2011/2012) The making of [i]
  61. (2011) Storycraft: the complete guide to writing narrative nonfiction [i]
  62. (2011) Using comics-based representations of teaching, and technology, to bring practice to teacher education courses [d]
  63. (2011) Drawing together: doing, observing, describing [i]
  64. (2011) The cartoon introduction to economics [i]
  65. (2011) Narrative nonfiction: essential or overrated? [u]
  66. (2011) Juxtapoz illustration 2 [i]
  67. (2011) Cameras, mirrors, and the bridge space: a Winnicottian lens on cinema [d]
  68. (2011) Demo 2 [i]
  69. (2011) Storyworld: the bigger picture—investigating the world of multi-platform/transmedia production and its affect on storytelling processes [d]
  70. (2010) Jam!: tales from the world of roller derby [i]
  71. (2010) Comic book visualities: a methodological manifesto on geography, montage and narration [d]
  72. (2010) Griffy's top 40 list on comics and their creation [u]
  73. (2010) Inōe Takehiko: suramu danku bagabondo riaru [i]
  74. (2010) Information comics: knowledge transfer in a popular format [i]
  75. (2010) Framed ink: drawing and composition for visual storytellers [i]
  76. (2010) The manga guide to relativity [i]
  77. (2010) Exploring the role of meaningful experiences in users' appreciation of good movies [d]
  78. (2010) Rāmāyaṇa: divine loophole [i]
  79. (2010) Meanwhile [i]
  80. (2010) You can do a graphic novel [i]
  81. (2010) Smile [i]
  82. (2010) Cartoon planet: worlds of production and global production networks in the animation industry [d]
  83. (2009) Drawing cartoons & comics for dummies [i]
  84. (2009) Redrawing the nation: national identity in Latin/o American comics [i] [d]
  85. (2009) The manga guide to electricity [i]
  86. (2009) Directing the story: professional storytelling and storyboarding techniques for live action and animation [i]
  87. (2009) Basic elements of narrative [i]
  88. (2009) Diagrams: innovative solutions for graphic designers [i]
  89. (2009) The manga guide to calculus [i]
  90. (2009) More than 100 comics-related words in 9 languages [u]
  91. (2009) Spatial representation in cognitive science and film [d]
  92. (2009) Comic book design [i]
  93. (2009) Maps as comics, comics as maps
  94. (2009) The effect of comic book's story character and color on farmers' knowledge gain about small sheep farm management in Kulur, District of Majalengka, West Java, Indonesia [u]
  95. (2009) Transmedia storytelling: implicit consumers, narrative worlds, and branding in contemporary media production [u]
  96. (2009) Drawn to life: 20 golden years of Disney master classes [i]
  97. (2009) The DC comics guide to digitally drawing comics [i]
  98. (2008) Aya of Yop City [i]
  99. (2008) Picha: Afrikaanse Striptentoonstelling [u]
  100. (2008) How to draw stupid and other essentials of cartooning [i]
  101. (2008) Meta-emotion: how films and music videos communicate emotions about emotions [d]
  102. (2008) Animation unleashed: 100 principles every animator, comic book writer, filmmaker, video artist and game developer should know [i]
  103. (2008) Poetics of cinema [i]
  104. (2008) Ink and thunder [u]
  105. (2008) Comickers art 3: write amazing manga stories [i]
  106. (2008) Comickers art 2: create amazing manga characters [i]
  107. (2008) Comickers art: tools and techniques for drawing amazing manga [i]
  108. (2008) Show me how: 500 things you should know, instructions for life from the everyday to the exotic [i]
  109. (2008) Understanding children's books: a guide for education professionals [i]
  110. (2008/2012) King City [i]
  111. (2008) An illustrated life: drawing inspiration from the private sketchbooks of artists, illustrators and designers [i]
  112. (2008) Keep it real: everything you need to know about researching and writing creative nonfiction [i]
  113. (2008) Sumi [i]
  114. (2008) Juxtapoz illustration [i]
  115. (2008) The way we work: getting to know the amazing human body [i]
  116. (2008) Studio space: the world's greatest comic illustrators at work [i]
  117. (2008) The continuous present in Ozu Yasujirō's Late spring [d]
  118. (2008/2014) How to be an illustrator [i]
  119. (2008) The nonfictionist's guide: on reading and writing creative nonfiction [i]
  120. (2008) Playgrounds, studios and hiding places: emotional exchange in creative learning spaces [d]
  121. (2008) Facial expressions, babies to teens: a visual reference for artists [i]
  122. (2008) Metronome [i]
  123. (2008) Becky Cloonan answers 12 questions about pen and ink [u]
  124. (2007) Aya [i]
  125. (2007) A seed is sleepy [i]
  126. (2007) Hokusai, first manga master [i]
  127. (2007) Jérome K. Jérôme Bloche: l'intégrale [i]
  128. (2007) Interview with Toc Fetch [u]
  129. (2007) Muerte [i]
  130. (2007) Charley Harper: an illustrated life [i]
  131. (2007) Clan Apis [i]
  132. (2007) Getting things written [u]
  133. (2007/2008) French milk [i]
  134. (2007) Working methods: comic creators detail their storytelling and artistic processes [i]
  135. (2007) Comics and cartoons: a democratic art-form [d]
  136. (2007) Comic abstraction: image breaking, image making [i]
  137. (2007/2009) The invisible cut: how editors make movie magic [i]
  138. (2007) Grassroots comics: a development communication tool [i] [u]
  139. (2007/2008) Three shadows [i]
  140. (2007) The invention of Hugo Cabret: a novel in words and pictures [i]
  141. (2007) The arrival [i]
  142. (2007/2008) Out of picture: art from the outside looking in [i]
  143. (2007) Scriptwriting [i]
  144. (2006) The way Hollywood tells it: story and style in modern movies [i]
  145. (2006) Japanese comickers 2 [i]
  146. (2006) Graffiti women: street art from five continents [i]
  147. (2006) There you go! [i]
  148. (2006) The museum of lost wonder [i]
  149. (2006) Banya, the explosive delivery man [i]
  150. (2006) Not just for fun: using cartoons to investigate geographical issues [d]
  151. (2006) Gray horses = Chevaux gris [i]
  152. (2006) Culture and stigma: popular culture and the case of comic books [d]
  153. (2006) Making comics: storytelling secrets of comics, manga and graphic novels [i]
  154. (2006) Accept and value each person [i]
  155. (2006) Writing for the screen: beyond the gospel of story [u]
  156. (2006/2010) Shaman warrior [i]
  157. (2006) The information book genre: its role in integrated science literacy research and practice [d]
  158. (2006) Les coeurs solitaires [i]
  159. (2006) Writing true: the art and craft of creative nonfiction [i]
  160. (2006) Comics destroyer: a picture is a sum of destructions [u]
  161. (2006) Flotsam [i]
  162. (2006) Comics media in conflict resolution programs: are they effective in promoting and sustaining peace?
  163. (2006/2008) Tiffany [i]
  164. (2005) The viewpoints book: a practical guide to viewpoints and composition [i]
  165. (2005) The art of the documentary: ten conversations with leading directors, cinematographers, editors, and producers [i]
  166. (2005) The education of a comics artist: visual narrative in cartoons, graphic novels, and beyond [i]
  167. (2005) The cartoon guide to chemistry [i]
  168. (2005) Flight 2 [i]
  169. (2005) Beginner's guide to community-based arts [i]
  170. (2005) Manga: masters of the art [i]
  171. (2005) 99 ways to tell a story: exercises in style [i]
  172. (2005) When static media promote active learning: annotated illustrations versus narrated animations in multimedia instruction
  173. (2005) Facial expressions: a visual reference for artists [i]
  174. (2005/2008) Making short films: the complete guide from script to screen [i]
  175. (2005) Illustration now! [i]
  176. (2004) Où le regard ne porte pas... [i]
  177. (2004) Manga design [i]
  178. (2004) Tchounkoussouma sous les eucalyptus [u]
  179. (2004/2007) Documentary storytelling: making stronger and more dramatic nonfiction films [i]
  180. (2004) Yoni [i]
  181. (2004) Working without words: exploring the use of cartooning and illustration in organisational capacity building [u]
  182. (2004) The hungry man [i]
  183. (2004) Inside the business of illustration [i]
  184. (2004) Muchacho [i]
  185. (2004) Matta: making the invisible visible [i]
  186. (2004) Understanding PowerPoint: Q&A with Scott McCloud [u]
  187. (2004) Respect and take care of things [i]
  188. (2004) Animation now!: anima mundi [i]
  189. (2004) Rosetta 2: a comics anthology [i]
  190. (2003) Visual storytelling: the art and technique [i]
  191. (2003) Japanese comickers [i]
  192. (2003/2006) $30 film school [i]
  193. (2003) Dimona 2: Israeli comix anthology [i]
  194. (2003) Cartoons as information [d]
  195. (2003) Listen and learn [i]
  196. (2003) Strawberry shortcakes [i]
  197. (2003) New geographies of comic book production in North America: the new artisan, distancing, and the periodic social economy [d]
  198. (2003) Micrographia: toward a visual logic of Persianate painting
  199. (2003/2009) The elements of narrative nonfiction: how to write & sell the novel of true events [i]
  200. (2002) À l'ombre du baobab: guide pédagogique: des auteurs de bande dessinée africains parlent d'éducation et de santé [o]
  201. (2002) Le chemin de Saint-Jean [i]
  202. (2002) The Hamilton sketch book [i]
  203. (2002) Super one-page math comics [i]
  204. (2002/2005) Le vol du corbeau [i]
  205. (2002/2008) Vagabond [i]
  206. (2002) Six cent soixante-seize apparitions de Killoffer [i]
  207. (2002) Miyazaki's Spirited away [i]
  208. (2002) Le moine fou [i]
  209. (2001) Sergio Toppi: narratore d'immagini [i]
  210. (2001/2010) From word to image: storyboarding and the filmmaking process [i]
  211. (2001) Rural!: chronique d'une collision politique [i]
  212. (2001) The tenaciously tedious simple stories of a noman [o] [u]
  213. (2001) Frezzato sketchbook [i]
  214. (2001) The 101 habits of highly successful screenwriters: insider secrets from Hollywood's top writers [i]
  215. (2001) The empty compound [i]
  216. (2001/2008) Film directing fundamentals: see your film before shooting [i]
  217. (2001) Fin de journée [i]
  218. (2001/2009) The animator's survival kit [i]
  219. (2000) Writing a book that makes a difference [i]
  220. (2000) Astérix, Barbarella & Cie: histoire de la bande dessinée d'expression française à travers les collections du Musée de la Bande Dessinée d'Angoulême [i]
  221. (2000) The education of an illustrator [i]
  222. (2000) Movie worlds: production design in film = Das Szenenbild im Film [i]
  223. (2000) Comics & culture: analytical and theoretical approaches to comics [i]
  224. (2000) The skin of the film: intercultural cinema, embodiment, and the senses [i]
  225. (2000/2009) Gogo monster [i]
  226. (2000) Reinventing comics [i]
  227. (2000/2005) Wake [Sillage] [i]
  228. (2000/2006) How picturebooks work [i]
  229. (2000/2007) Storyboards: motion in art [i]
  230. (2000) Soledad [i]
  231. (1999) The six part story method (6PSM): as an aid in the assessment of personality disorder [d]
  232. (1999/2000) Grrl scouts [i]
  233. (1999) Comix 2000 [i]
  234. (1998) The how-to guide to comics: how do I start? [u]
  235. (1998) Cartoonist's materials FAQ [u]
  236. (1998/2007) Art in motion: animation aesthetics [i]
  237. (1998) Visual language: global communication for the 21st century [i]
  238. (1998/2005) Bambi and her pink gun [i]
  239. (1998) Gonzo the art [i]
  240. (1998) Pretty pictures: production design and the history film [i]
  241. (1997) Le portrait [i]
  242. (1997/2007) Making documentary films and videos: a practical guide to planning, filming, and editing documentaries [i]
  243. (1997/2005) The art of comic-book inking [i]
  244. (1997) Story: substance, structure, style and the principles of screenwriting [i]
  245. (1997) Itaitashii rabu [i]
  246. (1997) Blue [i]
  247. (1997) Journal [i]
  248. (1997/2007) Where there is no artist: development drawings and how to use them [i]
  249. (1997) Humor in art: a celebration of visual wit [i]
  250. (1997/2010) Cerebus guide to self publishing [i]
  251. (1997) The encyclopedia of illustration techniques [i]
  252. (1997) Beyond words: a guide to drawing out ideas [i]
  253. (1996) Le voyage [i]
  254. (1996) Drawing insight: communicating development through animation [i]
  255. (1996) The art of technique: an aesthetic approach to film and video production [i]
  256. (1996) The cartoon guide to the environment [i]
  257. (1996) Breve manual para historietistas [with comments by William Stout] [u]
  258. (1996) Blade of the immortal = Mugen no jūnin [o]
  259. (1996) Damen Dramen [i]
  260. (1996) Giant THB parade [i]
  261. (1995) Zoom [i]
  262. (1995) Will Eisner sketchbook [i]
  263. (1995) The educational value of comic strips and cartoons [i]
  264. (1995/1997) The cartoonist's workbook [i]
  265. (1995) The business of illustration [i]
  266. (1995) Pictures, people, and power: people-centred visual aids for development [i]
  267. (1994) Objectif terre!: les aventures de Sako et Yannick [o]
  268. (1994) Cartoon animation [i]
  269. (1994) Discourse, consciousness, and time: the flow and displacement of conscious experience in speaking and writing [i]
  270. (1994) The encyclopedia of cartooning techniques [i]
  271. (1993) The cartoon guide to (non)communication: the use and misuse of information in the modern world [i]
  272. (1993) The cartoon guide to statistics [i]
  273. (1993) Understanding comics: the invisible art [i]
  274. (1992/2004) Cinematic motion: a workshop for staging scenes [i]
  275. (1992/1998) Seven visions [i]
  276. (1991) Film directing shot by shot: visualizing from concept to screen [i]
  277. (1991) Félix Vallotton [i]
  278. (1990) The artist's complete guide to facial expression [i]
  279. (1990/2007) Writing, directing, and producing documentary films and videos [i]
  280. (1989) Rethinking visual literacy: helping pre-literates learn [u]
  281. (1988/1994) Cartoons: one hundred years of cinema animation [i]
  282. (1988) Ozu and the poetics of cinema [i]
  283. (1988/1998) The new way things work [i]
  284. (1988) Rethinking visual literacy: research in progress [d]
  285. (1988) Les jardins d'Edena [i]
  286. (1987) Papa Wemba, viva la musica! [o]
  287. (1987) La voiture, c'est l'aventure! [o]
  288. (1987) The psychology of illustration [i]
  289. (1987/2009) Directing the documentary [i]
  290. (1986) Perceiving cinematic episodes: a cross-cultural repertory grid study of a narrative film segment [d]
  291. (1985) Aube nouvelle à Mobo [o]
  292. (1985) Narration in the fiction film [i]
  293. (1984) The mysteries of Harris Burdick [i]
  294. (1984/1992) Cross-cultural interpretations of cartoons and drawings [i]
  295. (1984/2006) The screenwriter's workbook [i]
  296. (1984) How to draw caricatures [i]
  297. (1983) I Leonardo [i]
  298. (1982) Another way of telling [i]
  299. (1982) Artesanías y técnicas shuar [o]
  300. (1982) Cartoons: when are they effective? [u]
  301. (1981) Disney animation: the illusion of life [i]
  302. (1980) How to draw cartoon animation [i]
  303. (1980) The complete guide to illustration and design techniques and materials [i]
  304. (1980/2006) Rapid viz: a new method for the rapid visualization of ideas [i]
  305. (1980) Illustrations for development: a manual for cross-cultural communication through illustration and workshops for artists in Africa [o] [u]
  306. (1979/2010) The Mishomis book: the voice of the Ojibway [i]
  307. (1979/2008) Film art: an introduction [i]
  308. (1979/2006) Kampung boy [i]
  309. (1979) Comic books: an effective teaching tool [u]
  310. (1977) The participatory process: producing photo-literature [i]
  311. (1977) Draw!: a visual approach to thinking, learning, and communicating [i]
  312. (1977/1980) Fotonovelas and comic books: the use of popular graphic media in development [o]
  313. (1976) Underground [i]
  314. (1976) The photonovel: a tool for development [o]
  315. (1971/1978) Apuntes porteños [o]
  316. (1967) A picture report of the Custer fight [o]
  317. (1964) India and Southeast Asia [o]
  318. (1962/1992) La jetée: ciné-roman [i]
  319. (1961) The illustrated book about the Far East [o]
  320. (1954/1958) Machines which seem to think [o] [u]
  321. (1949) From cave painting to comic strip: a kaleidoscope of human communication [o]
  322. (1946) Forty illustrators and how they work [o]
  323. (1944) The comics as a social force
  324. (1944) The comics and instructional method
  325. (1944) Martha Sawyers, illustrator of oriental lore
  326. (1899/1997) Composition: a series of exercises in art structure for the use of students and teachers [i] [u]

Copyright © 2010–2017 Nathan A. Strait (contact)
13th edition, last updated: 9 September 2017
Statistics: authors, journals, publishers
http://sea.nathanstrait.com/making-comics