How to make comics

From Crossing the Sacred Sea [Cruzando el mar sagrado] by Nathan A. Strait

  1. () Silence: a modality of its own [d] [u]
  2. () The art of scenic design: a practical guide to the creative process [i] [d]
  3. () River of ink [i]
  4. () If the world were 100 people: a visual guide to our global village [i]
  5. () Comics as a research practice: drawing narrative geographies beyond the frame [i] [d]
  6. () Fundamentals of character design: how to create engaging characters for illustration, animation & visual development [i]
  7. () The organised writer: how to stay on top of all your projects and never miss a deadline [i]
  8. () Naturalist: a graphic adaptation [i]
  9. () Design for life: research methods, design thinking, and authorial illustration practice [i] [d]
  10. () Re-negotiating agency: patients using comics to reflect upon acting in situations of abuse in health care [p] [d] [u]
  11. () Vanni: a family's struggle through the Sri Lankan conflict [i]
  12. () Colorblind: a story of racism [i]
  13. () Puro Perú [historietas que narran la crisis climática en comunidades indígenas] [o] [u]
  14. () Share your smile: Raina's guide to telling your own story [i]
  15. () Design patterns for data comics [i] [d] [u]
  16. () Workflow: a practical guide to the creative process [i] [d]
  17. () Comic strip narratives in time geography [d]
  18. () Creating stylized characters [i]
  19. () Draw stronger: self-care for cartoonists & visual artists [i]
  20. () 100 manga artists [i]
  21. () Use cartoon-style graphics to persuade [u]
  22. () The best we could do: an illustrated memoir [i]
  23. () Drawn to see: drawing as an ethnographic method [i]
  24. (/2019) Waves [Écumes] [i]
  25. () Comic shop: the retail mavericks who gave us a new geek culture [i]
  26. () Lissa: a story about medical promise, friendship, and revolution [i] [u]
  27. () The life-changing manga of tidying up: a magical story [i]
  28. () This is how we do it: one day in the lives of seven kids from around the world [i]
  29. () Design is storytelling [i]
  30. () Heretics!: the wondrous (and dangerous) beginnings of modern philosophy [i] [d] [j]
  31. () Editing and cognition beyond continuity [d]
  32. () Economics in wonderland: a cartoon guide to a political world gone mad and mean [i]
  33. () Character design quarterly [o] [u]
  34. () Latinx comic book storytelling: an odyssey by interview [i]
  35. () Telling stories about dynamic networks with graph comics [i] [d] [u]
  36. () Chaos debout à Kinshasa [i]
  37. Casey Brienza & Paddy Johnston [ed] () Cultures of comics work [i] [d]
  38. () Disaster drawn: visual witness, comics, and documentary form [i]
  39. () How comic books travel: brick-and-mortar stores, digital networks, and global flows [i]
  40. (/2018) Luisa now and then [i]
  41. () The impact of comics on knowledge, attitude and behavioural intentions related to wind energy [d]
  42. () The setup: Jason Shiga [on making comics] [u]
  43. () Fatherland: a family history [i]
  44. () Action starring narratives and events: structure and inference in visual narrative comprehension [p] [d] [u]
  45. () Graphic medicine manifesto [i]
  46. () Creating comics as journalism, memoir and nonfiction [i] [d]
  47. () Are science comics a good medium for science communication?: the case for public learning of nanotechnology [d]
  48. () Documentary comics: graphic truth-telling in a skeptical age [i] [d]
  49. () Thing explainer: complicated stuff in simple words [i]
  50. () Storyboarding: a critical history [i] [d]
  51. () Unflattening [i] [j]
  52. () The other kind of funnies: comics in technical communication [i] [d]
  53. () Data comics: sequential art for data-driven storytelling [u]
  54. () The way to go: moving by sea, land, and air [i]
  55. () Madame Livingstone: Congo, la Grande Guerre [i]
  56. () Text and image: a critical introduction to the visual–verbal divide [i] [d]
  57. (/2022) The cartoon introduction to climate change [i]
  58. () Before we eat: from farm to table [i]
  59. () Kids are weird: and other observations from parenthood [i]
  60. (/2016) Panther [i]
  61. () Put your body on the line: autobiographical comics, empathy and plurivocality [i]
  62. () Beyond graphic novels: illustrated scholarly discourse and the history of educational comics [d]
  63. () Humanising illness: presenting health information in educational comics [p] [d]
  64. (/2015) Just so happens [i]
  65. () Chop, sizzle, wow: 50 step-by-step kitchen adventures [i]
  66. () Creating a Haida manga: the formline of social responsibility in Red [d]
  67. () Caricaturistes: fantassins de la démocratie [o]
  68. () How to fail at almost everything and still win big: kind of the story of my life [i]
  69. () Prediction, events, and the advantage of agents: the processing of semantic roles in visual narrative [p] [d] [u]
  70. () Visual narrative structure [p] [d]
  71. () The visual language of comics: introduction to the structure and cognition of sequential images [i] [d]
  72. () The animator's eye: adding life to animation with timing, layout, design, color and sound [or: The animator's eye: composition and design for better animation] [i]
  73. () An illustrated journey: inspiration from the private art journals of traveling artists, illustrators and designers [i]
  74. () Dune zine and the drawing jam at Café Racer [u]
  75. () Just write [u]
  76. () Relish: my life in the kitchen [i]
  77. () The impact of subtitles on comprehension of narrative film [d]
  78. (/2016) Commitment: novel about managing project risk [i] [u]
  79. (/2019) Plate tectonics: an illustrated memoir [i]
  80. () Eat drink vote: an illustrated guide to food politics [i]
  81. () The world atlas of street art and graffiti [i]
  82. () Building imaginary worlds: the theory and history of subcreation [i] [d]
  83. () Character mentor: learn by example to use expressions, poses, and staging to bring your characters to life [i]
  84. () Amazon: you decide how to survive! [i]
  85. () A drawing of the world: documentary and comic book [u]
  86. () Drawing comics lab: characters, panels, storytelling, publishing, and professional practices [i]
  87. () See what I mean: how to use comics to communicate ideas [i]
  88. () Framing attention in Japanese and American comics: cross-cultural differences in attentional structure [p] [d] [u]
  89. Peter R. Costello [ed] () Philosophy in children's literature [i]
  90. () Perceiving event dynamics and parsing Hollywood films [d]
  91. () The Nao of Brown [i]
  92. () Economix: how our economy works (and doesn't work) in words and pictures [i]
  93. () A kiss before you go: an illustrated memoir of love and loss [i]
  94. () El humor gráfico y la educación de la mirada ambiental [d]
  95. () Mapping Chris Van Allsburg's The mysteries of Harris Burdick [i]
  96. () Grant Snider, remarkable cartoonist, and future orthodontist [u]
  97. () Exploiting the e-serialization of nano-fiction to enhance undergraduate health and safety lectures: a back to the future perspective [d]
  98. () How to see a world in a grain of sand: transmedia production bibles as middle-state forms [u]
  99. () Expanding the comics canvas: GPS comics [i] [d]
  100. () A window on reality: perceiving edited moving images [d]
  101. (/2014) Climate changed: a personal journey through the science [i]
  102. () Perception while watching movies: effects of physical screen size and scene type [d]
  103. () Making comics is really unhealthy [u]
  104. () The calling card script: a writer's toolbox for stage, screen and radio [i]
  105. () Evan Dorkin: cartoonist survey #246 [u]
  106. (/2012) The making of [i]
  107. (/2021) Storycraft: the complete guide to writing narrative nonfiction [i] [d]
  108. () Using comics-based representations of teaching, and technology, to bring practice to teacher education courses [d]
  109. () Drawing together: doing, observing, describing [i] [d]
  110. () The cartoon introduction to economics [i]
  111. (/2018) The filmmaker's eye: learning (and breaking) the rules of cinematic composition [i]
  112. () Narrative nonfiction: essential or overrated? [u]
  113. Saelee Oh & Evan Pricco [ed] () Juxtapoz illustration 2 [i]
  114. () Anatomy comic strips [p] [d]
  115. () Cameras, mirrors, and the bridge space: a Winnicottian lens on cinema [d]
  116. () Storyworld: the bigger picture—investigating the world of multi-platform/transmedia production and its affect on storytelling processes [d]
  117. () Jam!: tales from the world of roller derby [i]
  118. () Comic book visualities: a methodological manifesto on geography, montage and narration [d] [j]
  119. () Griffy's top 40 list on comics and their creation [u]
  120. Bjarke Ingels [ed] () Yes is more: an archicomic on architectural evolution [i]
  121. () Celestial navigations: the short films of Al Jarnow [includes: Cosmic clock] [o]
  122. () Information comics: knowledge transfer in a popular format [i]
  123. Magajin Hausu Mukku [ed] () Inōe Takehiko: suramu danku bagabondo riaru [i]
  124. () Framed ink: drawing and composition for visual storytellers [i]
  125. () The manga guide to relativity [i]
  126. () Exploring the role of meaningful experiences in users' appreciation of good movies [d]
  127. () Rāmāyaṇa: divine loophole [i]
  128. () Meanwhile [i]
  129. () You can do a graphic novel [i]
  130. () Smile [i]
  131. () Cartoon planet: worlds of production and global production networks in the animation industry [d]
  132. () Effectiveness of cartoons as a uniquely visual medium for orienting social issues [d]
  133. () Drawing cartoons & comics for dummies [i]
  134. Héctor D. Fernández l'Hoeste & Juan Poblete [ed] () Redrawing the nation: national identity in Latin/o American comics [i] [d]
  135. () The manga guide to electricity [i]
  136. () Directing the story: professional storytelling and storyboarding techniques for live action and animation [i] [d]
  137. () Basic elements of narrative [i] [d]
  138. () Diagrams: innovative solutions for graphic designers [i]
  139. () The manga guide to calculus [i]
  140. () More than 100 comics-related words in 9 languages [u]
  141. () Spatial representation in cognitive science and film [d]
  142. () Comic book design [i]
  143. () Maps as comics, comics as maps [o] [u]
  144. (/2012) But I really wanted to be an anthropologist— [i]
  145. () The effect of comic book's story character and color on farmers' knowledge gain about small sheep farm management in Kulur, District of Majalengka, West Java, Indonesia [u]
  146. () Transmedia storytelling: implicit consumers, narrative worlds, and branding in contemporary media production [u]
  147. () Drawn to life: 20 golden years of Disney master classes [i] [d]
  148. () The DC comics guide to digitally drawing comics [i]
  149. () Aya of Yop City [i]
  150. () Picha: Afrikaanse striptentoonstelling [o] [u]
  151. () How to draw stupid and other essentials of cartooning [i]
  152. () Meta-emotion: how films and music videos communicate emotions about emotions [d]
  153. () Animation unleashed: 100 principles every animator, comic book writer, filmmaker, video artist and game developer should know [i]
  154. () Poetics of cinema [i]
  155. () Ink and thunder [u]
  156. Comickers Magazine [ed] () Comickers art 3: write amazing manga stories [i]
  157. Comickers Magazine [ed] () Comickers art 2: create amazing manga characters [i]
  158. Comickers Magazine [ed] () Comickers art: tools and techniques for drawing amazing manga [i]
  159. () Show me how: 500 things you should know, instructions for life from the everyday to the exotic [i]
  160. Prue Goodwin [ed] () Understanding children's books: a guide for education professionals [i] [d]
  161. (/2012) King City [i]
  162. () An illustrated life: drawing inspiration from the private sketchbooks of artists, illustrators and designers [i]
  163. () Keep it real: everything you need to know about researching and writing creative nonfiction [i]
  164. () Sumi [i]
  165. Juxtapoz [ed] () Juxtapoz illustration [i]
  166. () The way we work: getting to know the amazing human body [i]
  167. () Studio space: the world's greatest comic illustrators at work [i]
  168. () The continuous present in Ozu Yasujirō's Late spring [d]
  169. () The adventures of Johnny Bunko: the last career guide you'll ever need [i]
  170. (/2014) How to be an illustrator [i]
  171. () The nonfictionist's guide: on reading and writing creative nonfiction [i]
  172. () Playgrounds, studios and hiding places: emotional exchange in creative learning spaces [d]
  173. () Facial expressions, babies to teens: a visual reference for artists [i]
  174. () Metronome [i]
  175. () Becky Cloonan answers 12 questions about pen and ink [u]
  176. () Aya [i]
  177. () A seed is sleepy [i]
  178. () Hokusai, first manga master [i]
  179. () Jérome K. Jérôme Bloche: l'intégrale [i]
  180. () Interview with Toc Fetch [u]
  181. () Muerte [i]
  182. () Charley Harper: an illustrated life [i]
  183. () Clan Apis [i]
  184. () Getting things written [u]
  185. (/2008) French milk [i]
  186. () Working methods: comic creators detail their storytelling and artistic processes [i]
  187. () Comics and cartoons: a democratic art-form [d]
  188. () Comic abstraction: image breaking, image making [i]
  189. () Writing for animation, comics & games [i]
  190. (/2009) The invisible cut: how editors make movie magic [i]
  191. () Grassroots comics: a development communication tool [i] [u]
  192. (/2008) Three shadows [i]
  193. () Persepolis [o]
  194. () The invention of Hugo Cabret: a novel in words and pictures [i]
  195. () The arrival [i]
  196. Daisuke Tsutsumi & Vincent Nguyen [ed] (/2008) Out of picture: art from the outside looking in [i]
  197. () Scriptwriting [i]
  198. () A story of visual cultural and pedagogical webs [i] [d]
  199. () Creating characters with personality [i]
  200. () The way Hollywood tells it: story and style in modern movies [i] [d] [j]
  201. Comickers Magazine [ed] () Japanese comickers 2 [i]
  202. () Graffiti women: street art from five continents [i]
  203. () There you go! [i]
  204. () The museum of lost wonder [i]
  205. () Banya, the explosive delivery man [i]
  206. () Not just for fun: using cartoons to investigate geographical issues [d]
  207. () Gray horses = Chevaux gris [i]
  208. () Culture and stigma: popular culture and the case of comic books [d]
  209. () Making comics: storytelling secrets of comics, manga and graphic novels [i]
  210. () Accept and value each person [i]
  211. () Writing for the screen: beyond the gospel of story [u]
  212. (/2010) Shaman warrior [i]
  213. () The information book genre: its role in integrated science literacy research and practice [d]
  214. () Les coeurs solitaires [i]
  215. () Writing true: the art and craft of creative nonfiction [i]
  216. () Comics destroyer: a picture is a sum of destructions [u]
  217. () Flotsam [i]
  218. () Comics media in conflict resolution programs: are they effective in promoting and sustaining peace? [o] [u]
  219. (/2008) Tiffany [i]
  220. () The viewpoints book: a practical guide to viewpoints and composition [i]
  221. () The art of the documentary: ten conversations with leading directors, cinematographers, editors, and producers [i]
  222. Michael Dooley & Steven Heller [ed] () The education of a comics artist: visual narrative in cartoons, graphic novels, and beyond [i]
  223. () The cartoon guide to chemistry [i]
  224. Kazu Kibuishi [ed] () Flight 2 [i]
  225. () Beginner's guide to community-based arts [i]
  226. () Manga: masters of the art [i]
  227. () 99 ways to tell a story: exercises in style [i]
  228. () When static media promote active learning: annotated illustrations versus narrated animations in multimedia instruction [p] [d]
  229. () Facial expressions: a visual reference for artists [i]
  230. (/2008) Making short films: the complete guide from script to screen [i]
  231. Julius Wiedemann [ed] () Illustration now! [i]
  232. () Où le regard ne porte pas... [i]
  233. Alternative Comics [ed] () Rosetta 2: a comics anthology [i]
  234. () Manga design [i]
  235. () Tchounkoussouma sous les eucalyptus [u]
  236. (/2007) Documentary storytelling: making stronger and more dramatic nonfiction films [i]
  237. () Yoni [i]
  238. () Working without words: exploring the use of cartooning and illustration in organisational capacity building [u]
  239. () The hungry man [i]
  240. () Inside the business of illustration [i]
  241. () Muchacho [i]
  242. () Matta: making the invisible visible [i]
  243. () Understanding PowerPoint: Q&A with Scott McCloud [u]
  244. () Respect and take care of things [i]
  245. () Animation now!: anima mundi [i]
  246. () Visual storytelling: the art and technique [i]
  247. Comickers Magazine [ed] () Japanese comickers [i]
  248. (/2006) $30 film school [i]
  249. Dimona Comix Group [ed] () Dimona 2: Israeli comix anthology [i]
  250. () Cartoons as information [d]
  251. () There is a better way!: an introduction to the development as freedom approach [o]
  252. () Listen and learn [i]
  253. () Strawberry shortcakes [i]
  254. () New geographies of comic book production in North America: the new artisan, distancing, and the periodic social economy [d]
  255. () Micrographia: toward a visual logic of Persianate painting [d]
  256. (/2009) The elements of narrative nonfiction: how to write & sell the novel of true events [i]
  257. (/2007) The complete Persepolis [i]
  258. () À l'ombre du baobab: guide pédagogique: des auteurs de bande dessinée africains parlent d'éducation et de santé [o]
  259. () Le chemin de Saint-Jean [i]
  260. () The Hamilton sketch book [i]
  261. () Super one-page math comics [i]
  262. (/2005) Le vol du corbeau [i]
  263. (/2008) Vagabond [i]
  264. () Six cent soixante-seize apparitions de Killoffer [i]
  265. () Miyazaki's Spirited away [i]
  266. () Le moine fou [i]
  267. Pietro Alligo, Angelo Nencetti, & Giuseppe Pollicelli [ed] () Sergio Toppi: narratore d'immagini [i]
  268. (/2010) From word to image: storyboarding and the filmmaking process [i]
  269. (/2021) The visual story: creating the structure of film, TV, and digital media [i] [d]
  270. () Rural!: chronique d'une collision politique [i]
  271. () The tenaciously tedious simple stories of a noman [o] [u]
  272. () Frezzato sketchbook [i]
  273. () The 101 habits of highly successful screenwriters: insider secrets from Hollywood's top writers [i]
  274. () The empty compound [i]
  275. (/2017) Film directing fundamentals: see your film before shooting [i] [d]
  276. () Fin de journée [i]
  277. (/2009) The animator's survival kit [i]
  278. (/2017) Quantum leaps in the wrong direction: where real science ends—and pseudoscience begins [i]
  279. () Writing a book that makes a difference [i]
  280. () Astérix, Barbarella & Cie: histoire de la bande dessinée d'expression française à travers les collections du Musée de la Bande Dessinée d'Angoulême [i]
  281. () The education of an illustrator [i]
  282. () Movie worlds: production design in film = Das Szenenbild im Film [i]
  283. Anne Magnussen & Hans-Christian Christiansen [ed] () Comics & culture: analytical and theoretical approaches to comics [i]
  284. () The skin of the film: intercultural cinema, embodiment, and the senses [i] [d]
  285. (/2009) Gogo monster [i]
  286. () Reinventing comics [i]
  287. (/2005) Wake [Sillage] [i]
  288. (/2006) How picturebooks work [i]
  289. (/2007) Storyboards: motion in art [i]
  290. () Soledad [i]
  291. () The six part story method (6PSM): as an aid in the assessment of personality disorder [d]
  292. (/2000) Grrl scouts [i]
  293. Jean-Christophe Menu [ed] () Comix 2000 [i]
  294. () The how-to guide to comics: how do I start? [u]
  295. () Cartoonist's materials FAQ [u]
  296. (/2007) Art in motion: animation aesthetics [i]
  297. () Visual language: global communication for the 21st century [i]
  298. (/2005) Bambi and her pink gun [i]
  299. () Gonzo the art [i]
  300. () Pretty pictures: production design and the history film [i]
  301. () Le portrait [i]
  302. (/2007) Making documentary films and videos: a practical guide to planning, filming, and editing documentaries [i]
  303. (/2005) The art of comic-book inking [i]
  304. () Story: substance, structure, style and the principles of screenwriting [i]
  305. () Itaitashii rabu [i]
  306. () Blue [i]
  307. () Journal [1992–1996] [i]
  308. (/2007) Where there is no artist: development drawings and how to use them [i] [d]
  309. () Humor in art: a celebration of visual wit [i]
  310. (/2010) Cerebus guide to self publishing [i]
  311. () The encyclopedia of illustration techniques [i]
  312. () Beyond words: a guide to drawing out ideas [i]
  313. () Le voyage [i]
  314. (/2012) The possibility and actuality of visual arguments [i] [d]
  315. Roy Edward Disney, Joyce Greene, Deborah Reber, & Christian Clark [ed] () Drawing insight: communicating development through animation [i]
  316. () The art of technique: an aesthetic approach to film and video production [i]
  317. () The cartoon guide to the environment [i]
  318. () Breve manual para historietistas [with comments by William Stout] [u]
  319. () Blade of the immortal = Mugen no jūnin [o]
  320. () Damen Dramen [i]
  321. () Giant THB parade [i]
  322. () Zoom [i]
  323. () Will Eisner sketchbook [i]
  324. () The educational value of comic strips and cartoons [i]
  325. (/1997) The cartoonist's workbook [i]
  326. () The business of illustration [i]
  327. () Pictures, people, and power: people-centred visual aids for development [i]
  328. () Objectif terre!: les aventures de Sako et Yannick [o]
  329. () Cartoon animation [i]
  330. () Discourse, consciousness, and time: the flow and displacement of conscious experience in speaking and writing [i]
  331. () The encyclopedia of cartooning techniques [i]
  332. () The cartoon guide to (non)communication: the use and misuse of information in the modern world [i]
  333. () The cartoon guide to statistics [i]
  334. () Understanding comics: the invisible art [i]
  335. (/2004) Cinematic motion: a workshop for staging scenes [i]
  336. (/1998) Seven visions [i]
  337. () Film directing shot by shot: visualizing from concept to screen [i]
  338. () Félix Vallotton [i]
  339. () The artist's complete guide to facial expression [i]
  340. (/2007) Writing, directing, and producing documentary films and videos [i]
  341. () Rethinking visual literacy: helping pre-literates learn [u]
  342. (/1994) Cartoons: one hundred years of cinema animation [i]
  343. () Ozu and the poetics of cinema [i]
  344. (/1998) The new way things work [or: The way things work] [i]
  345. () Rethinking visual literacy: research in progress [d]
  346. () Les jardins d'Edena [i]
  347. () Papa Wemba, viva la musica! [o]
  348. () La voiture, c'est l'aventure! [o]
  349. Harvey A. Houghton & Dale M. Willows [ed] () The psychology of illustration [i] [d]
  350. (/2015) Directing the documentary [i] [d]
  351. () Perceiving cinematic episodes: a cross-cultural repertory grid study of a narrative film segment [d]
  352. () Aube nouvelle à Mobo [o]
  353. () Narration in the fiction film [i]
  354. () The mysteries of Harris Burdick [i]
  355. (/1992) Cross-cultural interpretations of cartoons and drawings [i]
  356. (/2006) The screenwriter's workbook [i]
  357. () How to draw caricatures [i]
  358. () I Leonardo [i]
  359. () Another way of telling [i]
  360. () Artesanías y técnicas shuar [o]
  361. () Powers of ten: a book about the relative size of things in the universe and the effect of adding another zero [i]
  362. () Cartoons: when are they effective? [u]
  363. () Disney animation: the illusion of life [i]
  364. () How to draw cartoon animation [i]
  365. Terence Dalley [ed] () The complete guide to illustration and design techniques and materials [i]
  366. (/2006) Rapid viz: a new method for the rapid visualization of ideas [i]
  367. () Illustrations for development: a manual for cross-cultural communication through illustration and workshops for artists in Africa [o] [u]
  368. (/2010) The Mishomis book: the voice of the Ojibway [i]
  369. (/2020) Film art: an introduction [i]
  370. (/2006) Kampung boy [i]
  371. () Comic books: an effective teaching tool [u]
  372. () The participatory process: producing photo-literature [i]
  373. () Draw!: a visual approach to thinking, learning, and communicating [i]
  374. (/1980) Fotonovelas and comic books: the use of popular graphic media in development [o]
  375. () Underground [i]
  376. () The photonovel: a tool for development [o]
  377. () Unsui: a diary of Zen monastic life [i] [d]
  378. (/1978) Apuntes porteños [o]
  379. (/2000) The films of Charles and Ray Eames, volume 1: Powers of ten [o]
  380. () A picture report of the Custer fight [o]
  381. () India and Southeast Asia [o]
  382. (/1992) La jetée: ciné-roman [i]
  383. () The illustrated book about the Far East [o]
  384. () Cosmic view: the universe in 40 jumps [o]
  385. (/1958) Machines which seem to think [o] [u]
  386. () From cave painting to comic strip: a kaleidoscope of human communication [o]
  387. () Forty illustrators and how they work [o]
  388. () The comics as a social force [j]
  389. () The comics and instructional method [j]
  390. () Martha Sawyers, illustrator of oriental lore [o]
  391. (/1997) Composition: a series of exercises in art structure for the use of students and teachers [i] [u]

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14th edition, last updated: 1 December 2024 (view Zotero library on zotero.org)
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